

Unstable III will also cause Block damage. On Boots: When you drop from 5 blocks or more (and use up 1, 2, or 4 gunpowder based on level) you will take no fall damage. The first tier will use about 5-7 levels each hit, while the second tier will use about 1 level each hit. If the player has 0.5 hearts left, their future damage will use Experience first. Will prevent the player from dying by using experience as the health source. If used on energy cell the energy cell it will increased the amount of energy it can hold. Increases the space in satchels in rows by amount of enchant. ONLY WORKS ON CoFH BOWS (Reinforced/Flux-Infused) Deconstructs blocks in a wide area.ĭrops Corrupted shards instead of Normal Shards Increases damage dealt to Creepers.Įxclusively for crowbars. Increases damage (works the same as Sharpness).Įxclusively for crowbars. This is a rare enchantment that can only be created by enchanting a book or crafting.Įxclusively for crowbars. Grants the ability to read text just like the reading glasses, tinted glasses, or monocle. Inflicts ongoing fire damage on mobs that attack a player wearing the armour. Note: Does not work when recrafted onto another piece of equipment Item will slowly repair itself using the local aura. Note - Enchantments are still not accessible in survival. Some enchantments have their own caps, but linear things like sharpness or fortune should work like normal. Now, the game will work with any level regardless of what it is.
Minecaft mad pack enchanmetns mod#
Note: Appears to negate Power Armour leggings' "Run Assist" feature. This mod takes something added in 1.17 - the enchantment limit - and simply removes it. Note: Cannot be combined with Frugal Enchantment Wand will slowly recharge itself using the local aura. Increases the effect of wand, based on its usage.Įxample: Wand of Fire gains more power and range, while the Wand of Equal Trade switches more blocks out per usage. Note: Cannot be combined with Charging Enchantment Each level of the enchant adds another 1 above the first soul obtained.Įxample: A level III Soul Stealer enchant would grant 4 souls upon the death of an enemy. Increases the amount of souls gained through killing a mob with a Soul Shard on the hotbar. Note: This excludes Wither Skeletons!Īlso it gives a chance to deal massive damage, making it possible to sometimes kill mobs with one hit.Įxtra damage to Endermen and Wither Skeletons. Increases the chance of the mobs dropping their heads. Gives unlimited shots as long as you have a single arrow in your inventory (bow still loses durability) Mined blocks that drop items either drop more of that item or have a greater chance of dropping that item. Colds: Enchants 2.0 Adds over 50 new Enchantments gathered from various. Provides a chance for attackers to take damageĬhange waterblocks around you to iceblocksĪny mined blocks that normally drop something else will drop themselves. A small-ish modpack for Minecraft v1.16.5 focused around the Create and Mekanism. Reduces damage caused by projectile attacksĪllows mining underwater to be done at the same speed as on land

Slightly reduces damage from all sources except the Void and Hunger.īurn time is shortened, and fire does less damage. This is a running log of all there are so far.
